VWL // European Projects

LATEST R&D&i PROJECTS

ONGOING PROJECTS

MEMENTO – Persuasive system supporting Memory and Moments of people with Early and Middle stage of dementia.

The Objective of this project is:

  • To develop a tool that, by integrating devices capable of recording digital video images, photographs, written and audio notes, allows the collection of relevant information for the user, in such a way that he can recover memories in a faster and more comfortable way, as a tool to support the progressive loss of memory caused by the clinical dementia syndrome.

Funded by the Provincial Council of Bizkaia within the framework of the European Union Programme “Active Assisted Living” (AAL).

ROCK – Regeneration and Optimisation of Cultural heritage in creative and Knowledge cities.

The Objective of this project is:

  • To develop an innovative, collaborative and systemic approach to effective regeneration and adaptive reuse strategies in historic city centres.

By implementing a repertoire of successful heritage-led regeneration initiatives, it will test the replicability of a spatial approach and of successful models addressing the specific needs of historic city centres.

Funded by European Union. Horizon 2020 Program. Grant Number: SC5-21-2016-2017 – 730280-1.

WASTE 4 THINK – Moving towards Life Cycle Thinking by integrating Advanced Waste Management Systems

The Objective of this project is:

  • To design an integral solution based on ICTs to improve all stages of the life cycle of urban waste management.

Funded by the EU. H2020 Program. Grant number: 6a-2015 – 688995.

FINISHED PROJECTS

FOCUS LOCUS – ADHD management gaming system for educational achievement and social inclusion.

The Objective of this project was:

  • To develop a highly disruptive and innovative gamified intervention programme for assisting children to manage and overcome the ADHD symptoms.

Funded by the EU. Innovation Action Project. H2020 Program. Grant number: ICT-24-2016 – IA -732375

GAMEhub

The Objective of this project was:

  • To provide employment and self-containment of university and college graduates, unemployed engineers, as well as ATO veterans in Ukraine, offering them knowledge and skills necessary in digital game industry.

Funded by the EU. Erasmus + Programme. Grant number: 561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP.

IN-LIFE-INdependent Living support Functions for the Elderly)

The Objective of this project was:

  • To prolong and support the independent daily life of the elderly with cognitive decline through interoperable, open, personalised and uniform ICT solutions in their daily life (household activities, communication, health maintenance, travel, mobility and socialisation)

Funded by the European Union. H2020 Program. Grant number: PHC-20-2014- 643442.

CONCEPT – Collaborative Creative design PlaTform

The Objective of this project was:

  • To deploy a semantically improved tool to support synchronous/asynchronous collaborative design processes in industrial companies.

Funded by the European Union. 7th Framework Programme. Grant number ICT-2013.8.1.

TACMON 2

The Objective of this project was:

  • To develop a low-cost interactive touch display device to improve accessibility for the visually impaired.

Funded by the European Union. 7th Framework Programme. SME-2012. Grant number SME-2012-1.

V-MUST – Virtual Museum Transnational Network

The Objective of this project was:

  • To provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting and easy to maintai

Funded by the European Union. 7th Framework Programme. Grant number FP7-ICT-2009-6

FUNDING ENTITIES

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