VIROO shortlisted at Distec Challenge

VIROO shortlisted at Distec Challenge

Distec Challenge is the competition that offers technology pioneers the chance to demonstrate recent advances and innovations within training, education or simulation for defence & security. This new digital competition has been launched by the International Training Technology Exhibition & Conference (IT²EC).

The DisTec Challenge that asks innovators and progressive organisations to showcase their revolutionary technological developments, counts on an expert judging panel to evaluate and assess entries in a competitive ‘digital‘ environment based on three categories: desirability, feasibility, and viability.

Virtualware is pleased to announce that VIROO is one of the innovations that have made it onto the shortlist.

“It is a great opportunity  to showcase how we can help disrupting training, education and simulation by using VIROO. The world needs qualitative technological leap forward to innovate, and VIROO is already solving a multitude of challenges that concern us today, making VR technology accessible and easy to use by empowering companies, organization, and institutions. We are helping them to boost the capacity for innovation in its training processes”

Unai Extremo, CEO Virtualware

The global audience can also have their say, by voting for the winner of the People’s Choice Award, whose recipient will be revealed, alongside the judges’ winner, at the Grand Final on Wednesday 27 January.  The ceremony will be broadcast live as a free-to-attend webinar.

VIROO, innovate in our reality, change the world

A unique VR Innovation tool that places all the potential of Virtual Reality in your hands. The VR Enterprise Solution of The Year simplifies the adoption of Virtual Reality and helps organizations and institutions pursue the extraordinary by building highly innovative departments.

It is a complete solution that enables to train several units based in different locations but in the same large-scale virtual environment, improves the individual, team and unit-level performance in real situations, but also reduces the investment in physical replicas and even the expenses of bringing the units together to one location for training. 

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